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Sunday, 29 January 2012

KAVG policy

http://www.bangaloreitbt.in/worddocument/KAVG%20Policy.pdf

Thursday, 19 January 2012

Scrum technology

http://www.gamasutra.com/view/feature/3142/scrum_and_long_term_project_.php?print=1

Wednesday, 11 January 2012

Monday, 9 January 2012

career

Maya Generalist/Technical Artist


Requirements & Skills
  • Experience modeling high-quality props, weapons, and vehicles (hard surface modeling)
  • Advanced Maya experience rigging technical mechanisms and creating animator-friendly set-ups
  • Rigid/Soft Body Dynamics
  • Curve/Hair Dynamics
  • Cloth Dynamics
  • Strong UV layout skills
  • Maya experience in at least one other area (Lighting, Rendering, Character Rigging, Scripting, etc.)
  • Mel Script/Python Expertise
Desired
  • Advanced Texture/Shader experience
  • Zbrush/Mudbox high-res modeling and normal map sampling production experience
  • Havok familiarity, previous experience
  • Houdini dynamics experience 
  • Fluid Simulation (Real Flow, Houdini)

Friday, 6 January 2012

Four Lenses of Game Making

http://whatgamesare.com/2011/12/the-four-lenses-of-game-making.html

Wednesday, 4 January 2012

Making of God Of War 3

http://www.eurogamer.net/articles/the-making-of-god-of-war-iii