http://www.bangaloreitbt.in/worddocument/KAVG%20Policy.pdf
Total Pageviews
Sunday, 29 January 2012
Thursday, 19 January 2012
Scrum technology
http://www.gamasutra.com/view/feature/3142/scrum_and_long_term_project_.php?print=1
Wednesday, 11 January 2012
Monday, 9 January 2012
career
Maya Generalist/Technical Artist
Requirements & Skills
- Experience modeling high-quality props, weapons, and vehicles (hard surface modeling)
- Advanced Maya experience rigging technical mechanisms and creating animator-friendly set-ups
- Rigid/Soft Body Dynamics
- Curve/Hair Dynamics
- Cloth Dynamics
- Strong UV layout skills
- Maya experience in at least one other area (Lighting, Rendering, Character Rigging, Scripting, etc.)
- Mel Script/Python Expertise
- Advanced Texture/Shader experience
- Zbrush/Mudbox high-res modeling and normal map sampling production experience
- Havok familiarity, previous experience
- Houdini dynamics experience
- Fluid Simulation (Real Flow, Houdini)
Friday, 6 January 2012
Four Lenses of Game Making
http://whatgamesare.com/2011/12/the-four-lenses-of-game-making.html
Wednesday, 4 January 2012
Making of God Of War 3
http://www.eurogamer.net/articles/the-making-of-god-of-war-iii
Subscribe to:
Posts (Atom)